Abstract
Ivo Wenzler (2008) distinguishes four components of the active substance of gaming simulation: the context, the participants, the process and the environment. His taxonomy further defines four sub-dimensions for each component. His framework of 16 factors is looking to games from a design science and structural level. This editorial presents the contents of the articles of the issue. The articles and the games mentioned are classified into the useful framework of Wenzler.
Subject
Computer Science Applications,General Social Sciences