Ludic Markers for Player-Player Observation in Location-Based Mobile Games

Author:

Alavesa Paula1,Pakanen Minna1,Ojala Timo1,Asare Kennedy Opoku1,Ojala Karri1,Lehto Mikko1,Kukka Hannu2

Affiliation:

1. University of Oulu, Finland

2. Boogie Software Ltd., Oulu, Finland

Abstract

Background. It can be difficult to capture the subtleties of social behavior during gameplay by using existing commercial location-based mobile games as a research probe since they are not designed to reveal subtleties in player behavior. Aim. We sought to explore whether players spontaneously search for unknown fellow players and to identify ludic markers in player-player observation when playing a digital location-based mobile game that allows location spoofing in addition to automated locationing. Method. We used a constructive research approach and created a game specifically designed to allow location spoofing through self-reporting of player locations. We conducted three field trials with eight participants in total. They took part in separate field trials in groups of three, three, and two players. The participants were previously unknown to each other and commenced play at different locations inside the game area. Results and Conclusions. Qualitative analysis of the gathered video and interview material shows that the players spontaneously searched for unknown fellow players, which confirms earlier research on the topic. Further, behavioral and direct visual markers in the physical environment were reported to be the most significant cues in determining who is a player and who is not.

Funder

Open City Model as Open Innovation Platform project

COMBAT project

Open Innovation Platforms spearhead project

Publisher

SAGE Publications

Subject

Computer Science Applications,General Social Sciences

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Learning with Location-Based Gaming;Simulation Gaming Through Times and Disciplines;2021

2. Research of the Active Substance of Gaming Simulation;Simulation & Gaming;2018-12

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