Abstract
The article by Thavikulwat places great emphasis on the creation of valid algorithmic portrayals of the functions being simulated. The reader is cautioned, however, that a simulation 's algorithms are only one part of the experiential learning environment created by the adopter of a game. Learning in these situations comes from not only the game s algorithms but also from the interplay between students, interplay with the instructor through coaching and debriefing skills, and self analysis in reaction to the gestalt of the process.
Subject
Computer Science Applications,General Social Sciences
Cited by
6 articles.
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