Game, Not Fight

Author:

Ahamer Gilbert1

Affiliation:

1. Austrian Academy of Sciences, Salzburg, Austria

Abstract

This article argues that in the long run gaming (i.e., managing unstable equilibria while maintaining societal sustainability) serves better as a strategy against the undesired effects of global change (GC) than fighting (i.e., understanding only one’s own standpoint, but not the standpoint of one’s adversaries). GC is believed to be driven by a bundle of drivers, some of which are global long-term trends that are almost impossible to change. Climate change is only one component of this syndrome. GC exerts a bundle of effects on society. Given this interlinked and systemic character of GC, an explorative, reflexive, dialogue-driven strategy allowing for continuous adaptation, rather than a theory-driven predesigned solution, is advocated. Taking roles allows actors to perceive the paradigms and perspectives of adversaries. Hence, game-based (but structured) procedures allow the taking of adversarial positions without being compromised. As an example of such procedural structuration, the negotiation game SURFING GLOBAL CHANGE (SGC, © Gilbert Ahamer) published earlier in this journal is recommended. The social dynamics of SGC is graphically analyzed. SGC was implemented three dozen times with students within several university curricula such as Environmental Systems Science or Global Studies training developmental cooperation. Through changing roles, SGC allows one to walk through the complex argumentative landscape while gaming. This article proposes several conclusions to the way in which gaming should respond to the complex patterns of GC.

Publisher

SAGE Publications

Subject

Computer Science Applications,General Social Sciences

Reference51 articles.

Cited by 33 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Developing critical thinking skills through gamification;Thinking Skills and Creativity;2023-09

2. How to Structure Data for Humanitarian Learning;Encyclopedia of Data Science and Machine Learning;2022-10-14

3. Interparadigmatic Perspectives Are Supported by Data Structures;Encyclopedia of Data Science and Machine Learning;2022-10-14

4. Games in Socioenvironmental Research;Annals of the American Association of Geographers;2021-11-12

5. Game-based Climate Change Engagement;Proceedings of the ACM on Human-Computer Interaction;2021-10-05

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