Peace, Violence, and Simulation/Gaming

Author:

Crookall David1

Affiliation:

1. Université de Nice Sophia Antipolis, France

Abstract

I characterize violence as falling into two types, using Arthur Koestler’s two tendencies: integrative and self-assertive. It is the integrative tendency, the belief in a cause and the abrogation of one’s identity and obedience to a higher authority, that leads to integrative violence and wars. The principal cause of violence is not individual aggressiveness, but submission to ingroup, cause, ideology, or country. Simulation/games and debriefing protocols need to take into account a wide spectrum of research on the springs of violence if they are to promote durable peace.

Publisher

SAGE Publications

Subject

Computer Science Applications,General Social Sciences

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Simulating Peace Operations: New Digital Possibilities for Training and Public Education;Simulation & Gaming;2020-11-06

2. From Wargaming to Peacegaming: Digital Simulations with Peacekeeper Roles Needed;International Peacekeeping;2020-02-11

3. Approaches to Work in Reducing Entrenched Patterns of Violent Behavior;Creating a Sustainable Vision of Nonviolence in Schools and Society;2017

4. Simulating Peace Negotiations;Simulation & Gaming;2016-09-24

5. Multiple cultures of doing geography facilitate Global Studies;Multicultural Education & Technology Journal;2013-06-07

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