Gaming and Territorial Negotiations in Family Life

Author:

Aarsand Pål André1,Aronsson Karin2

Affiliation:

1. Uppsala University,

2. Stockholm University

Abstract

This article examines territorial negotiations concerning gaming, drawing on video recordings of gaming practices in middle-class families. It explores how private vs public gaming space was co-construed by children and parents in front of the screen as well as through conversations about games. Game equipment was generally located in public places in the homes, which can be understood in terms of parents’ surveillance of their children, on the one hand, and actual parental involvement, on the other. Gaming space emerged in the interplay between game location, technology and practices, which blurred any fixed boundaries between public and private, place and space, as well as traditional age hierarchies.

Publisher

SAGE Publications

Subject

Developmental and Educational Psychology

Reference48 articles.

1. Computer and Video Games in Family Life

2. Identity-in-Interaction and Social Choreography

3. Bovill, M. and S.M. Livingstone ( 2001) ‘Bedroom Culture and the Privatization of Media Use’, in S.M. Livingstone and M. Bovill (eds) Children and their Changing Media Environment: A European Comparative Study, pp. 179-200. Mahwah, NJ: Lawrence Erlbaum.

4. Christensen, P.M., A. James and C. Jenks ( 2000) ‘Home and Movement: Children Constructing "Familytime"’ , in S.L. Holloway and G. Valentine (eds) Children’s Geographies: Playing, Living, Learning, pp. 139-55. London: Routledge.

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