Affiliation:
1. Avondale College of Higher Education, Australia
Abstract
This article explores the experiences of a lecturer and students in a class on the World Wars, where wargaming is used alongside traditional lecturing as a learning experience. It outlines the processes used and then evaluates the various kinds of learning, historical and other, that occur. Drawing on literature associated with history education approaches, authentic learning, reflective practice, slow pedagogy and productive failure, the study’s methods track the students’ learning experiences across a semester in which they engage in a mixture of traditional learning experiences and authentic wargaming sessions. The paper concludes with the strengths and weaknesses of wargaming as a form of history pedagogy.
Subject
Visual Arts and Performing Arts,Education
Cited by
5 articles.
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1. Code Switching in Tabletop Wargaming;Language Use, Education, and Professional Contexts;2022
2. Conflictos armados y su tratamiento en educación. Análisis de la producción científica de los últimos 25 años en la Web of Science;Panta Rei.;2020-10-16
3. Table War;Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion;2019-06-18
4. “Reflective of my best work”: Promoting inquiry-based learning in a hybrid graduate history course;Arts and Humanities in Higher Education;2019-03-09
5. Digital Simulations and Games in History Education;The Wiley International Handbook of History Teaching and Learning;2018-03-02