Publisher
Korea Computer Graphics Society
Reference27 articles.
1. Y. Cho and J. Kim, “A Study on the Comparison of the Virtual Reality
Development Environment in Unity and Unreal Engine 4,” Journal of the
Korea Computer Graphics Society, vol. 28, no. 5, pp. 1-11, 2022.
10.15701/kcgs.2022.28.5.1
2. T. Sweeney, “Foundational principles & technologies for the
metaverse,” In ACM SIGGRAPH 2019 Talks (SIGGRAPH '19),
Association for Computing Machinery, New York, NY, USA, Article 38, pp. 1, 2019.
10.1145/3306307.3339844
3. H. Duan, J. Li, S. Fan, Z. Lin, X. Wu, and W. Cai, “Metaverse for
Social Good: A University Campus Prototype,” In Proceedings of the 29th
ACM International Conference on Multimedia (MM '21). Association
for Computing Machinery, New York, NY, USA, 153–161, 2021. 10.1145/3474085.3479238
4. A. Gaafar, “Metaverse In Architectural Heritage Documentation
& Education,” Advances in Ecological and Environmental
Research, vol. 6, issue 10, pp. 66-86, 2021.
5. N. Xi, J. Chen, F. Gama, M. Riar and J. Hamari “The challenges of
entering the metaverse: An experiment on the effect of extended reality on
workload,” Information Systems Frontiers, vol. 25, pp. 659–680,
2023.
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. 몰입형 가상환경에서 가상 보조 에이전트의 인터페이스 응용;Journal of the Korea Computer Graphics Society;2024-03