Optimization of a Tether-Handle Object Retrieval Technique for VR
Author:
Affiliation:
1. University of Louisiana at Lafayette,CACS VR Lab
Funder
National Science Foundation
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/10536145/10536146/10536508.pdf?arnumber=10536508
Reference19 articles.
1. A Spring Model for Whole-Hand Virtual Grasping
2. Formalizing the Design, Evaluation, and Application of Interaction Techniques for Immersive Virtual Environments
3. GazeRayCursor: Facilitating Virtual Reality Target Selection by Blending Gaze and Controller Raycasting
4. ViewfinderVR: configurable viewfinder for selection of distant objects in VR
5. Evaluation of pointing techniques for ray casting selection in virtual environments
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1. Hands-on VR Approach to Teach 3D Spatial Concepts of Molecular Reactions;ACM Symposium on Spatial User Interaction;2024-10-07
2. Evaluation of Retrieval Techniques for Out-of-Range VR Objects, Contrasting Controller-Based and Free-Hand Interaction;ACM Symposium on Spatial User Interaction;2024-10-07
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