GazeRayCursor: Facilitating Virtual Reality Target Selection by Blending Gaze and Controller Raycasting
Author:
Affiliation:
1. Reality Labs Research, Meta Inc., Canada
2. Reality Labs Research, Meta Inc., United States
3. Department of Computer Science, University of Toronto, Canada
4. Facebook Reality Labs, Canada
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3611659.3615693
Reference51 articles.
1. A survey of 3D object selection techniques for virtual environments
2. Overcoming eye-hand visibility mismatch in 3D pointing selection
3. RayCursor
4. Advantages of eye-gaze over head-gaze-based selection in virtual and augmented reality under varying field of views
5. Sparse Haptic Proxy
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2. Guiding Handrays in Virtual Reality: Comparison of Gaze- and Object-Based Assistive Raycast Redirection;ACM Symposium on Spatial User Interaction;2024-10-07
3. Keep Your Eyes on the Target: Enhancing Immersion and Usability by Designing Natural Object Throwing with Gaze-based Targeting;Proceedings of the 2024 Symposium on Eye Tracking Research and Applications;2024-06-04
4. Effect of Onset Position of Ray Casting in Virtual Reality;Extended Abstracts of the CHI Conference on Human Factors in Computing Systems;2024-05-11
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