Exploring the Balance Between Computational Thinking and Learning Motivation in Elementary Programming Education: An Empirical Study With Game-Based Learning
Author:
Affiliation:
1. Shanghai University of Finance and Economics, Shanghai, China
2. Osaka University, Osaka, Japan
3. Chuo University, Tokyo, Japan
4. University of Minnesota, Minneapolis, MN, USA
Funder
Computer Center of the Children's Palace, China Welfare Institute
Osaka University Foundation for Future
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Subject
Electrical and Electronic Engineering,Artificial Intelligence,Control and Systems Engineering,Software
Link
http://xplorestaging.ieee.org/ielx7/7782673/10075412/09684681.pdf?arnumber=9684681
Reference46 articles.
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4. Types of motivation and eudemonic well-being as predictors of academic outcomes in first-year students: A self-determination theory approach;breva;The Journal of Psychology,2020
5. Interactive learning environment for practical programming language based on web service
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