A Pilot Study of Applying Machine Learning to Adjust the Content Generation and Personalization in Developing a Virtual Reality Hand Grip Strength Exergame Prototype
Author:
Affiliation:
1. National Chin-Yi University of Technology,Department of Electronic Engineering,Taichung,Taiwan R.O.C.,411030
Funder
National Science and Technology Council
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/10219186/10219411/10219471.pdf?arnumber=10219471
Reference10 articles.
1. The Role of Machine Learning in Game Development Domain - A Review of Current Trends and Future Directions
2. Exergame for Continuous and Transparent Monitoring of Handgrip Strength and Endurance
3. Deep learning for procedural content generation
4. Video game-based therapy for the non-dominant hand improves manual skills and grip strength
5. User Experience of Gamified Virtual Reality (VR) in Sport: A Review
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