Game-Based Learning: Enhancing Student Experience, Knowledge Gain, and Usability in Higher Education Programming Courses

Author:

Zhao Dan1ORCID,Muntean Cristina Hava2ORCID,Chis Adriana E.2ORCID,Rozinaj Gregor3ORCID,Muntean Gabriel-Miro4ORCID

Affiliation:

1. Department of Mathematics and Theory, Peng Cheng Laboratory, Shenzhen, China

2. School of Computing, National College of Ireland, Dublin 1, Ireland

3. Faculty of Electrical Engineering and Information Technology, Slovak Technical University of Bratislava, Bratislava, Slovakia

4. Performance Engineering Laboratory, School of Electronic Engineering, Dublin City University, Dublin 9, Ireland

Funder

European Union’s Horizon 2020 Research and Innovation Programme through NEWTON

Science Foundation Ireland’s

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Subject

Electrical and Electronic Engineering,Education

Reference26 articles.

1. Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles

2. Robot on!

3. PlayIT: Game based learning approach for teaching programming concepts;mathrani;Educ Technol Soc,2016

4. Guess my object

5. Programming, PWNed

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