The Development of Students' Computational Thinking Practices in AI Course Using the Game-Based Learning: A Case Study

Author:

Ma Jingsi1,Zhang Yi1,Bin Hesiqi1,Wang Kang1,Liu Jinfang1,Gao Hanrui1

Affiliation:

1. Central China Normal University,Faculty of Artificial Intelligence in Education,Wuhan,China

Publisher

IEEE

Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A Method for Developing Process-Based Assessments for Computational Thinking Tasks;Journal of Learning Analytics;2024-07-25

2. The efficacy of project-based learning in enhancing computational thinking among students: A meta-analysis of 31 experiments and quasi-experiments;Education and Information Technologies;2024-01-09

3. Instilling Computational Thinking in Undergraduate Students Across Multiple Disciplines through an Adaptive Gamified e-Learning Platform;2023 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE);2023-11-28

4. AI Based Human Computer Interactions for Specially-Abled;2023 International Conference on Research Methodologies in Knowledge Management, Artificial Intelligence and Telecommunication Engineering (RMKMATE);2023-11-01

5. Potentializing Green-IoT, AI and 6G Technologies in Computational Thinking;Yanbu Journal of Engineering and Science;2023-10-24

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