An Action-Aware Combat Model for Efficient Video Compression of Massively Multiplayer Online Role-playing Games on Cloud Gaming Platforms
Author:
Affiliation:
1. École de Technologie Supérieure,Dept. of Software and IT Engineering,Montreal,Canada
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/9733399/9733432/09733496.pdf?arnumber=9733496
Reference21 articles.
1. Rendering Adaptation to Address Communication and Computation Constraints in Cloud Mobile Gaming
2. Game as video
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4. The Server Allocation Problem for Session-Based Multiplayer Cloud Gaming
5. Comparing interest management algorithms for massively multiplayer games
Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Metaverse: A Young Gamer's Perspective;2023 IEEE 25th International Workshop on Multimedia Signal Processing (MMSP);2023-09-27
2. An Action-Aware Combat Model for Efficient Video Compression of Massively Multiplayer Online Role-playing Games on Cloud Gaming Platforms;2021 IEEE 23rd International Workshop on Multimedia Signal Processing (MMSP);2021-10-06
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