1. Project-based learning within eHealth, bioengineering and biomedical engineering application areas;Procedia Computer Science;2021
2. The Role of Attitude toward Challenge in Serious Game Design;Journal of Computer Information Systems;2019-12-09
3. Industry-Oriented Project-Based Learning of Software Engineering;2019 24th International Conference on Engineering of Complex Computer Systems (ICECCS);2019-11
4. Hacking Well-Being;Multigenerational Online Behavior and Media Use;2019
5. Serious Games as Positive Technologies;Multigenerational Online Behavior and Media Use;2019