Hacking Well-Being

Author:

Argenton Luca1,Pallavicini Federica1,Barone Gabriele2,Zini Andrea2,Garcea Giacomo2,Zanacchi Andrea2,Mantovani Fabrizia1

Affiliation:

1. University of Milano-Bicocca, Italy

2. Università Cattolica del Sacro Cuore, Italy

Abstract

Serious Games (SGs) have been able to shape new opportunities for human training and empowerment, imparting knowledge or skills in an engaging and motivating way to a new generation of learners. Further, they can be used to improve the quality of both individual and collective experience. In particular, SGs can nurture positive emotions promote engagement, as well as enhance social integration and connectedness. An in-depth analysis of each of these aspects will be presented in the chapter, with the support of concrete examples and case-analysis. Eventually, a game design practice will be discussed. Knowledge and awareness of hedonic, eudaimonic and social principles improve user-centered design models can be both fundamental to enhance learning effectiveness and retention and to improve players' well-being, contributing to the development of sustainable communities of practices.

Publisher

IGI Global

Reference82 articles.

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