3D Skeleton-Based Video Action Recognition by Graph Convolution Network

Author:

Gao Xuesong,Li Keqiu,Zhang Yu,Miao Qiguang,Sheng Lijie,Xie Jun,Xu Jinfu

Publisher

IEEE

Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A Comparison of Machine Learning Models with Data Augmentation Techniques for Skeleton-based Human Action Recognition;Proceedings of the 14th ACM International Conference on Bioinformatics, Computational Biology, and Health Informatics;2023-09-03

2. A Data Monitoring System with Human Action Recognition for Long-Term Care Institutions;2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan);2023-07-17

3. Analysis of Cricket Shots and Dismissal of Batsmen;2023 14th International Conference on Computing Communication and Networking Technologies (ICCCNT);2023-07-06

4. Multi-scale and attention enhanced graph convolution network for skeleton-based violence action recognition;Frontiers in Neurorobotics;2022-12-15

5. Skeleton Graph-Neural-Network-Based Human Action Recognition: A Survey;Sensors;2022-03-08

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