Adaptive 3D and VFX Films Virtual Learning Environments

Author:

Singh Hardeep1,Praveena K V S2,Raja M3,Nikhilesh 4,Kumar Tribhuwan5,Tongkachok Korakod6

Affiliation:

1. University Institute of Media Studies Chandigarh University,Punjab,India

2. Vlignan Institute of Information Technology Duvvada (A),Department of Management Studies,Visakhapatnam,India

3. VIT School of Design Vellore Institute of Technology,Department of Multimedia,Tamilnadu,India

4. J C Bose University Science and Technology YMCA,Communication and Media Technology,Faridabad,India

5. Prince Sattam Bin Abdulaziz University,College of Science and Humanities at Sulail,Al Kharj,Saudi Arabia

6. Thaksin University,Faculty of Law,Thailand

Publisher

IEEE

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Optimizing Player Engagement in an Educational Virtual Game through Fuzzy Logic-based Challenge Adaptation;2023 8th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference (SEEDA-CECNSM);2023-11-10

2. Deepfake as an Artificial Intelligence tool for VFX Films;2023 7th International Conference on Computation System and Information Technology for Sustainable Solutions (CSITSS);2023-11-02

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