Film Effect Optimization by Deep Learning and Virtual Reality Technology in New Media Environment

Author:

Cui Linlin1ORCID,Zhang Zhuoran2,Wang Jiayi1,Meng Zhu1

Affiliation:

1. Department of Directing, Qingdao Film Academy, Qingdao City 266000, China

2. Department of Media, Arts and Humanities, University of Sussex, Brighton BN1 9RH, UK

Abstract

Today, new media technology has widely penetrated art forms such as film and television, which has changed the way of visual expression in the new media environment. To better solve the problems of weak immersion, poor interaction, and low degree of simulation, the present work uses deep learning technology and virtual reality (VR) technology to optimize the film playing effect. Firstly, the optimized extremum median filter algorithm is used to optimize the “burr” phenomenon and a low compression ratio of the single video image. Secondly, the Generative Adversarial Network (GAN) in deep learning technology is used to enhance the data of the single video image. Finally, the decision tree algorithm and hierarchical clustering algorithm are used for the color enhancement of VR images. The experimental results show that the contrast of a single-frame image optimized by this system is 4.21, the entropy is 8.66, and the noise ratio is 145.1, which shows that this method can effectively adjust the contrast parameters to prevent the loss of details and reduce the dazzling intensity. The quality and diversity of the specific types of images generated by the proposed GAN are improved compared with the current mainstream GAN method with supervision, which is in line with the subjective evaluation results of human beings. The Frechet Inception Distance value is also significantly improved compared with Self-Attention Generative Adversarial Network. It shows that the sample generated by the proposed method has precise details and rich texture features. The proposed scheme provides a reference for optimizing the interactivity, immersion, and simulation of VR film.

Publisher

Hindawi Limited

Subject

General Mathematics,General Medicine,General Neuroscience,General Computer Science

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. X‐reality Film Innovation Circle framework and future directions;Creativity and Innovation Management;2024-01-26

2. Research on the Mental Health Management Strategies of College Students in the New Media Environment;International Journal of Education and Humanities;2023-03-13

3. Adaptive 3D and VFX Films Virtual Learning Environments;2022 5th International Conference on Contemporary Computing and Informatics (IC3I);2022-12-14

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