“Wow” Experience with Immersive Reality: Gamification in the Tec Virtual Campus

Author:

Glez Almaguer Carlos Alberto1,Aguirre Acosta Angeles Carolina2,Roman Jimenez Olaf Ramiro3

Affiliation:

1. Industrial Engineering Tecnologico de Monterrey,Queretaro,México

2. Digital Education Tecnologico de Monterrey,Monterrey,Mexico

3. Emerging Technologies Tecnologico de Monterrey,Monterrey,Mexico

Publisher

IEEE

Reference11 articles.

1. Teaching Methodology for Virtual Reality Practical Course in Engineering Education

2. Advantages and challenges associated with augmented reality for education: A systematic review of the literature

3. Why Design Thinking Works. Innovation;liedtka;Harvard Business Review,2018

4. The Use of Gamification in Higher Education: An Empirical Study

5. Interview with the Falcon Roberto Sylvester;kasanzwe;min 39 with 5 sec from the interview,2017

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Application of the COIL Methodology to Learn About Clean and Affordable Energy in the Metaverse.;2024 IEEE World Engineering Education Conference (EDUNINE);2024-03-10

2. Tec Virtual Campus, a metaverse for engineering learning;2023 IEEE World Engineering Education Conference (EDUNINE);2023-03-12

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