“Wow” Experience with Immersive Reality: Gamification in the Tec Virtual Campus
Author:
Affiliation:
1. Industrial Engineering Tecnologico de Monterrey,Queretaro,México
2. Digital Education Tecnologico de Monterrey,Monterrey,Mexico
3. Emerging Technologies Tecnologico de Monterrey,Monterrey,Mexico
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/9733403/9733747/09733757.pdf?arnumber=9733757
Reference11 articles.
1. Teaching Methodology for Virtual Reality Practical Course in Engineering Education
2. Advantages and challenges associated with augmented reality for education: A systematic review of the literature
3. Why Design Thinking Works. Innovation;liedtka;Harvard Business Review,2018
4. The Use of Gamification in Higher Education: An Empirical Study
5. Interview with the Falcon Roberto Sylvester;kasanzwe;min 39 with 5 sec from the interview,2017
Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Application of the COIL Methodology to Learn About Clean and Affordable Energy in the Metaverse.;2024 IEEE World Engineering Education Conference (EDUNINE);2024-03-10
2. Tec Virtual Campus, a metaverse for engineering learning;2023 IEEE World Engineering Education Conference (EDUNINE);2023-03-12
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