Internet Gaming more than 3 Hours a Day is Indicative and more than 5 Hours is Diagnostic: Proposal of Playing Time Cutoffs for WHO-11 and DSM-5 Internet Gaming Disorder Based on a Large Steam Platform Dataset
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Publisher
IEEE
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http://xplorestaging.ieee.org/ielx7/9173519/9179488/09179586.pdf?arnumber=9179586
Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. The Influences of Adverse Childhood Experiences and Social Support on Male Teenagers’ Gaming Motivation: A Moderated Network Analysis;Journal of Pediatric Health Care;2024-07
2. Self-Control Belief and Gaming Disorder: A Reciprocal Model and Gender Differences (Preprint);2024-04-12
3. A comparison of the recurrent neural network over AlexNet in predicting the influence of online games on mental health among youngsters;AIP Conference Proceedings;2024
4. Video Game Engagement: A Passkey to the Intentions of Continue Playing, Purchasing Virtual Items, and Player Recruitment (3Ps);International Journal of Computer Games Technology;2023-04-29
5. A Method of Distinguishing Abnormal Player Based on Steam User Profile for Game Disorder Risk Analysis;2023 11th International Conference on Information and Education Technology (ICIET);2023-03-18
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