A comparison of the recurrent neural network over AlexNet in predicting the influence of online games on mental health among youngsters

Author:

Karthik M. Ajay,Kumar S. Ashok,Alexander C. H. C.

Publisher

AIP Publishing

Reference16 articles.

1. Kröber, H. L. (2017). Mental illness versus mental disorder: Arguments and forensic implications. Vagueness in Psychiatry, 211–221.

2. K. R. Patterson, “Internet Paradox: A Social Technology That Reduces Social Involvement and Psychological Well-Being?” Research Gate. 53, no. 9 (2022)

3. K. Sitnik-Warchulska, B. Izydorczyk, and Z. Wajda, “E-Attachment and Online Communication: The Changing Context of the Clinical Diagnosis and Psychological Treatment,” Taylor & Francis (2022)

4. H.-M. Ji and T.-C. Hsiao, “Instantaneous Respiratory Response of Gamer with High-Risk Internet Gaming Disorder during Game-Film Stimuli by Using Complementary Ensemble Empirical Mode Decomposition,” in Conference Proceedings: … Annual International Conference of the IEEE Engineering in Medicine and Biology Society, IEEE Engineering in Medicine and Biology Society. Conference 2020 (July), pp. 980–83 (2020)

5. R. Buettner, M. Blattner, and W. Reinhardt, “Internet gaming more than 3 hours a day is indicative and more than 5 hours is diagnostic: Proposal of playing time cutoffs for WHO-11 and DSM-5 Internet Gaming Disorder based on a large Steam platform dataset,” in 2020 IEEE Sixth International Conference on Big Data Computing Service and Applications (BigDataService), pp. 189–192 (IEEE, 2020)

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3