Gamification as a strategy in collaborative learning against virtual education in times of pandemic

Author:

Paez-Quinde Cristina1,Morocho-Lara Daniel1,Culqui C Catherine P2,Escalante Marbella1

Affiliation:

1. Universidad Técnica de Ambato,Facultad de Ciencias Humanas y de la Educación,Ambato,Ecuador

2. Universidad Técnica de Cotopaxi,Facultad de Ciencias de la Educación,Latacunga,Ecuador

Publisher

IEEE

Reference11 articles.

1. The effect of gamification on motivation in the education of pre-service social studies teachers;ismail;Thinking Skills and Creativity,2021

2. Role of virtual modules to supplement neurosurgery education during COVID-19;ramandeep;Journal of Clinical Neuroscience,2021

3. Fostering pre-service teachers’ technological pedagogical content knowledge (TPACK): A quasi-experimental field study;andreas;Computers & Education,2021

4. Endorsing gamification pedagogy as a helpful strategy to offset the COVID-19 induced disruptions in tourism education

5. Technological Pedagogical content knowledge (TPACK) in action: Application of learning in the classroom by pre-service teachers (PST)

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2. The effects of gamified instructional material on learners’ perceived motivation and academic achievement;Journal of Educational Technology and Online Learning;2023-09-30

3. Gamification Analysis with Collaborative Methodology for Higher Education;2023 Congress in Computer Science, Computer Engineering, & Applied Computing (CSCE);2023-07-24

4. Electrician Career Guidance Based on Integration Multi-modal Learning and Recreational Rctivities for Grade 8 Student;2023 IEEE Global Engineering Education Conference (EDUCON);2023-05-01

5. Strengthening the Communicative Competence by Integrating Language Functions in the EFL Classroom with Gamification Tools;Proceedings of Third International Conference on Sustainable Expert Systems;2023

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