Automatic Difficulty Management and Testing in Games using a Framework Based on Behavior Trees and Genetic Algorithms
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Publisher
IEEE
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http://xplorestaging.ieee.org/ielx7/8871108/8882742/08882754.pdf?arnumber=8882754
Cited by 7 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Evaluating behavior trees;Robotics and Autonomous Systems;2024-08
2. DDA-MAPEKit: A Framework for Dynamic Difficulty Adjustment Based on MAPE-K Loop;Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment;2023-11-06
3. Improving the Performance of Backward Chained Behavior Trees that use Reinforcement Learning;2023 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS);2023-10-01
4. A Novel Approach for Contextual Clustering and Retrieval of Behavior Trees to Enrich the Behavior of Social Intelligent Agents;Electronics;2023-02-15
5. A survey of Behavior Trees in robotics and AI;Robotics and Autonomous Systems;2022-08
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