A survey of Behavior Trees in robotics and AI

Author:

Iovino MatteoORCID,Scukins EdvardsORCID,Styrud JonathanORCID,Ögren PetterORCID,Smith Christian

Publisher

Elsevier BV

Subject

Computer Science Applications,General Mathematics,Software,Control and Systems Engineering

Reference183 articles.

1. From requirements to design: Formalizing the key steps;Dromey,2003

2. A methodology for behaviour design of autonomous systems;Iske,2001

3. Behavior trees for modelling artificial intelligence in games: A tutorial;Marcotte;The Computer Games Journal,2017

4. A behavior language for story-based believable agents;Mateas;IEEE Intell. Syst.,2002

5. D. Isla, Handling Complexity in the Halo 2 AI, in: Gamasutra - GDC 2005 Proceeding, 2005, https://www.gamasutra.com/view/feature/130663/gdc_2005_proceeding_handling_.php?print=1.

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