Cybersecurity training for Web Applications through Serious Games

Author:

Gaurav Devottam1,Kaushik Yash1,Supraja Santhoshi1,Khandelwal Abhi1,Negi Karsheet2,Prasad Gupta Manmohan3,Chaturvedi Manmohan3

Affiliation:

1. Indian Institute of Technology,Computer Science & Engineering,Delhi,India

2. Delhi Technological University (DTU),Department of Design,Delhi,India

3. Indian Institute of Technology,Department of Management Studies,Delhi,India

Funder

MHRD (Indian Government) IMPRINT

Publisher

IEEE

Reference30 articles.

1. An approach to evaluating the user experience of serious games

2. Does game-based learning work? results from three recent studies;blunt;Proceedings of the Interservice/Industry Training Simulation & Education Conference National Defense Industrial Association Orlando eFL FL,0

3. Towards a conceptual framework for assessing the effectiveness of digital game-based learning

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Gamification in cybersecurity education; a state of the art review and research agenda;Journal of Applied Research in Higher Education;2024-06-10

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