An approach to evaluating the user experience of serious games

Author:

Moizer JonathanORCID,Lean Jonathan,Dell’Aquila Elena,Walsh Paul,Keary Alphonsus (Alfie),O'Byrne Deirdre,Di Ferdinando Andrea,Miglino Orazio,Friedrich Ralf,Asperges Roberta,Sica Luigia Simona

Funder

European Commission

Publisher

Elsevier BV

Subject

Education,General Computer Science

Reference75 articles.

1. Serious games;Abt,1970

2. The concept of flow in collaborative game-based learning;Admiraal;Computers in Human Behavior,2011

3. From gaming to training: A review of studies on fidelity, immersion, presence, and buy-in and their effects on transfer in PC-based simulations and games;Alexander,2005

4. Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences;Barzilai;Computers & Education,2014

5. Game-like language learning in 3-D virtual environments;Berns;Computers & Education,2013

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