The 2010 Mario AI Championship: Level Generation Track

Author:

Shaker Noor,Togelius Julian,Yannakakis Georgios N.,Weber Ben,Shimizu Tomoyuki,Hashiyama Tomonori,Sorenson Nathan,Pasquier Philippe,Mawhorter Peter,Takahashi Glen,Smith Gillian,Baumgarten Robin

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Subject

Electrical and Electronic Engineering,Artificial Intelligence,Control and Systems Engineering,Software

Cited by 57 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Procedural Level Generation for Sokoban via Deep Learning: An Experimental Study;IEEE Transactions on Games;2023-03

2. Side-Scrolling Platform Game Levels Reachability Repair Method and Its Applications to Super Mario Bros;2022 RIVF International Conference on Computing and Communication Technologies (RIVF);2022-12-20

3. Using Genetic Algorithm for Wide yet Even Scattering of Game Objects: Applications on Irregular Levels and Involving Multiple Objects;2022 IEEE 8th Information Technology International Seminar (ITIS);2022-10-19

4. Automated Isovist Computation for Minecraft;FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games;2022-09-05

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