Using Genetic Algorithm for Wide yet Even Scattering of Game Objects: Applications on Irregular Levels and Involving Multiple Objects

Author:

Atmaja Pratama Wirya1,Sugiarto 2

Affiliation:

1. University of Pembangunan Nasional, “Veteran” Jawa Timur,Department of Informatics,Surabaya,Indonesia

2. University of Pembangunan Nasional, “Veteran” Jawa Timur,Department of Data Science,Surabaya,Indonesia

Publisher

IEEE

Reference24 articles.

1. Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions

2. Using the confidence interval confidently

3. Intentional computational level design

4. The 2010 Mario AI Championship: Level Generation Track

5. Towards a generic method of evaluating game levels;liapis;Proceedings of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment AIIDE,2013

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