Jump to the Next Level: A Four-Year Gamification Experiment in Information Technology Engineering
Author:
Funder
Universidad de Jaén
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Subject
General Engineering,General Materials Science,General Computer Science
Link
http://xplorestaging.ieee.org/ielx7/6287639/8600701/08786093.pdf?arnumber=8786093
Cited by 9 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. THE IMPACT OF GAMIFICATION WITH AN EMPHASIS ON EXTERNAL MOTIVATION IN MOOCS FOR STUDENTS IN EMERGING REGIONS FROM AN UNDERPRIVILEGED GROUP: A CASE STUDY OF THE LEVEL UP COURSE BY GAMELAB KBTU AND UNICEF IN KAZAKHSTAN;Herald of the Kazakh-British technical university;2024-03-25
2. Use of Virtual Reality as an Educational Tool: A Comparison Between Engineering Students and Teachers;IEEE Access;2024
3. Construction of Electronic Experimental Teaching System based on Cultivation of Self-regulated Learning Ability;2022 IEEE International Conference on Signal Processing, Communications and Computing (ICSPCC);2022-10-25
4. Revisión Sistemática de Literatura (RSL) sobre la aplicación de los juegos serios en cursos de ciencias básicas para la modalidad virtual como estrategia para mejorar el índice de permanencia estudiantil;DYNA;2022-07-27
5. AMALGAMATION OF INDIRECT GAMIFICATION INTO DEVELOPMENT AND OPERATIONS (DEVOPS) COURSE TEACHING;Information Technologies and Learning Tools;2022-03-01
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