uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools
Author:
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/7936435/7942803/07943087.pdf?arnumber=7943087
Cited by 15 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Identification and evaluation of educational technology trends from 2004 to 2022: Evidence based on computers in human behavior and horizon report;Heliyon;2024-01
2. End-user Game Development Environments for Educators: Analyzing Platforms;Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment;2023-11-06
3. Model for Semi-Automatic Serious Games Generation;Applied Sciences;2023-04-20
4. Quo Vadis Business Simulation Games in the 21st Century?;Information;2023-03-13
5. The limitations and challenges in the assessment of executive dysfunction associated with real-world functioning: The opportunity of serious games;Applied Neuropsychology: Adult;2023-02-24
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