End-user Game Development Environments for Educators: Analyzing Platforms

Author:

Souza Joana Gabriela Ribeiro De1ORCID,Prates Raquel Oliveira1ORCID,Santos Heloiza Aparecida1ORCID

Affiliation:

1. Department of Computer Science, Federal University of Minas Gerais, Brazil

Publisher

ACM

Reference22 articles.

1. Julian Alvarez, Damien Djaouti, 2011. An introduction to Serious game Definitions and concepts. Serious games & simulation for risks management 11, 1 (2011), 11–15.

2. Eelco Braad, Gregor Žavcer, and Alyea Sandovar. 2016. Processes and models for serious game design and development. In Entertainment Computing and Serious Games: International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers. Springer, 92–118.

3. Kamila Rios da Hora Rodrigues, Ticianne de Gois Ribeiro Darin, and Vânia Paula de Almeida Neris. 2022. Building your own games: A platform for authoring digital games. In 2022 21st Brazilian Symposium on Computer Games and Digital Entertainment (SBGames). IEEE, 1–6.

4. Serious Games for education and training;De Gloria Alessandro;International Journal of Serious Games,2014

5. Clarisse Sieckenius De Souza. 2005. The semiotic engineering of human-computer interaction. MIT Press.

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