Development of High-performance Sprite Drawing Process in a Game Library for High-Level Synthesis

Author:

Otani Yuka1,Yamawaki Akira1

Affiliation:

1. Kyushu Institute of Technology,Dept. of Electrical Enginnering and Electronics,Kitakyushu,Japan

Publisher

IEEE

Reference14 articles.

1. Development of High-level Synthesis Oriented Background Scroll Function Considering Hierarchy of Game Display Frame

2. Hardware Development of Virtual Background Scrolling Independent on Physical Resolution in High-level Synthesis;lee;Proceedings of the 28th Inter-national Symposium on Artificial Life and Robotics 2023 (AROB 2023),0

3. Background scrolling in high-level synthesis oriented game programing library

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1. Development of Sprite Drawing Hardware Combining High-Level Synthesis and FPGA Internal Memory;Proceedings of the 2024 6th International Electronics Communication Conference;2024-07-19

2. Performance variation caused by sprite drawing pattern for high-level synthesized sprite drawing hardware;Proceedings of the 2024 6th International Electronics Communication Conference;2024-07-19

3. An investigation of line and frame based descriptions on designing sprite drawing hardware in high-level synthesis;2023 11th International Japan-Africa Conference on Electronics, Communications, and Computations (JAC-ECC);2023-12-18

4. Data Path Parallelization to Improve Performance of High-level Synthesized Sprite Drawing Hardware;2023 7th International Conference on Imaging, Signal Processing and Communications (ICISPC);2023-07-21

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