Development of High-performance Sprite Drawing Process in a Game Library for High-Level Synthesis
Author:
Affiliation:
1. Kyushu Institute of Technology,Dept. of Electrical Enginnering and Electronics,Kitakyushu,Japan
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/10210131/10210092/10210177.pdf?arnumber=10210177
Reference14 articles.
1. Development of High-level Synthesis Oriented Background Scroll Function Considering Hierarchy of Game Display Frame
2. Hardware Development of Virtual Background Scrolling Independent on Physical Resolution in High-level Synthesis;lee;Proceedings of the 28th Inter-national Symposium on Artificial Life and Robotics 2023 (AROB 2023),0
3. Background scrolling in high-level synthesis oriented game programing library
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3. An investigation of line and frame based descriptions on designing sprite drawing hardware in high-level synthesis;2023 11th International Japan-Africa Conference on Electronics, Communications, and Computations (JAC-ECC);2023-12-18
4. Data Path Parallelization to Improve Performance of High-level Synthesized Sprite Drawing Hardware;2023 7th International Conference on Imaging, Signal Processing and Communications (ICISPC);2023-07-21
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