Mapping Gaming Elements with Gamification Categories: Immersion, Achievement, and Social in a MOOC Setting
Author:
Funder
Ministry of Higher Education
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/9298898/9298970/09299047.pdf?arnumber=9299047
Cited by 9 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Impact of Gamification Elements for Student Acceptance on Gamification-enhanced Learning;Proceedings of the 2024 10th International Conference on Frontiers of Educational Technologies;2024-06-14
2. Exploring the association between engagement with location-based game features and getting inspired about environmental issues and nature;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11
3. The effect of gamification on brand equity and desirable consumer behaviors in online retail stores: The mediating role of brand engagement;INTERD J MANAGE STUD;2024
4. Designing Inspiration: A Study of the Impact of Gamification in Virtual Try-On Technology;Lecture Notes in Computer Science;2024
5. Gamification in MOOCs: A systematic literature review;Cogent Education;2023-11
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