Teaching and Learning Cybersecurity Awareness with Gamification in Smaller Universities and Colleges
Author:
Affiliation:
1. Gannon University,Computer and Information Science,Erie,PA
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/9962306/9962373/09962519.pdf?arnumber=9962519
Reference43 articles.
1. Kahoot! — learning games — make learning awesome!,0
2. A Revision of Bloom's Taxonomy: An Overview
3. A Review of Using Gaming Technology for Cyber-Security Awareness
4. Enhanced Student Engagement through Teamwork, Gamification, and Diversity & Inclusion Best Practices in an Electromagnetics Course
5. Game Based Cyber Security Training: are Serious Games suitable for cyber security training?
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