Using Traces to Qualify Learner's Engagement in Game-Based Learning
Author:
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/6599403/6601837/06601974.pdf?arnumber=6601974
Cited by 7 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Perspective of Students on the Indirect Effect of Activity Based Learning Towards Academic Achievement by Mediating Engagement;Studies in Systems, Decision and Control;2024
2. A Multimodal Approach for Real Time Recognition of Engagement towards Adaptive Serious Games for Health;Sensors;2022-03-23
3. How Game-Based Learning Works and What It Means for Pupils, Teachers, and Classroom Learning;Research Anthology on Developments in Gamification and Game-Based Learning;2022
4. How Game-Based Learning Works and What It Means for Pupils, Teachers, and Classroom Learning;Design, Motivation, and Frameworks in Game-Based Learning;2019
5. A Framework for the Assessment of Enjoyment in Video Games;Lecture Notes in Computer Science;2018
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