Latency Visualization Emulation Scheme for Interactive Cloud XR Gaming
Author:
Affiliation:
1. TU Dresden,Deutsche Telekom Chair of Communication Networks,Germany
2. TU Dresden,Haptic Communication Systems,Germany
Funder
Ministry of Education
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/10502396/10502378/10503547.pdf?arnumber=10503547
Reference9 articles.
1. On the Advantages of Hand Gesture Recognition with Data Gloves for Gaming Applications
2. Anticipatory Hand Glove: Understanding Human Actions for Enhanced Interaction
3. Head Tracking Latency in Virtual Environments: Psychophysics and a Model
4. The Impact of Network Latency on Gaming QoE for an FPS VR Game
5. When Every Millisecond Counts: The Impact of Delay in VR Gaming
Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Motion sickness comparison of 2 XR approaches: camera+screen or hologram on transparent lens (Meta Quest 3 or Microsoft HoloLens 2);2024 International Electronics Symposium (IES);2024-08-06
2. A Universal Method for Performance Assessment of Meta Quest XR Devices;2024 IEEE Gaming, Entertainment, and Media Conference (GEM);2024-06-05
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