Author:
Ashlock Daniel,Schonfeld Justin
Cited by
3 articles.
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1. AI Assisted Design of Sokoban Puzzles Using Automated Planning;Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering;2022
2. Procedural Level Generation with Difficulty Level Estimation for Puzzle Games;Computational Science – ICCS 2021;2021
3. Using rating arrays to estimate score distributions for player-versus-level matchmaking;Proceedings of the 14th International Conference on the Foundations of Digital Games;2019-08-26