Procedural Level Generation with Difficulty Level Estimation for Puzzle Games
Author:
Publisher
Springer International Publishing
Link
https://link.springer.com/content/pdf/10.1007/978-3-030-77977-1_9
Reference18 articles.
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4. Browne, C.: Metrics for better puzzles. In: Seif El-Nasr M., Drachen A., Canossa A. (eds.) Game Analytics, pp. 769–800. Springer, London (2013). https://doi.org/10.1007/978-1-4471-4769-5_34
5. Csikszentmihalyi, M.: Flow: the psychology of optimal experience. Harper Row 45(1), 142–143 (1990). https://doi.org/10.1176/appi.psychotherapy.1991.45.1.142
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