Dynamic Difficulty Adjustment in Virtual Reality Exergames through Experience-driven Procedural Content Generation

Author:

Huber Tobias,Mertes Silvan,Rangelova Stanislava,Flutura Simon,Andre Elisabeth

Publisher

IEEE

Cited by 13 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Exploring Emotional Responses with Dynamic Difficulty Adjustment Adaptation in Immersive Virtual Reality Exergaming;2024 IEEE 48th Annual Computers, Software, and Applications Conference (COMPSAC);2024-07-02

2. Exploring Dynamic Difficulty Adjustment Methods for Video Games;Virtual Worlds;2024-06-07

3. Solution Path Heuristics for Predicting Difficulty and Enjoyment Ratings of Roguelike Level Segments;Proceedings of the 19th International Conference on the Foundations of Digital Games;2024-05-21

4. LightSword: A Customized Virtual Reality Exergame for Long-Term Cognitive Inhibition Training in Older Adults;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

5. Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

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