Choose Wisely! Interactive Fiction Video Games in the English Classroom

Author:

Batchelor Katherine,Bissinger Nate,Corcoran Christian,Dorsey Megan

Publisher

National Council of Teachers of English

Subject

General Engineering

Reference16 articles.

1. Games as Text, Games as Action: Video Games in the English Classroom;Beavis;Journal of Adolescent and Adult Literacy,2014

2. Minecraft as a Creative Tool: A Case Study;Cipollone;International Journal of Game-Based Learning,2014

3. New Literacies and the Common Core;Kist;Educational Leadership,2013

4. Teaching History with Digital Historical Games: An Introduction to the Field and Best Practices;McCall;Simulation and Gaming,2016

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1. “Spilling tea”: A critical feminist reclamation of gossip in literature and media;Journal of Adolescent & Adult Literacy;2024-01-29

2. Playful literacies and pedagogical priorities: digital games in the English classroom;English Teaching: Practice & Critique;2023-10-06

3. Heroism, vulnerability and care in civilian-focused wargames;Journal of Gaming & Virtual Worlds;2023-10-01

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