Abstract
We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA).
These are automata whose nondeterminism can be resolved based on the input
processed so far. Good-for-gameness enables automata to be composed with games,
trees, and other automata, applications which otherwise require deterministic
automata. Our main results are that $\omega$-GFG-PDA are more expressive than
deterministic $\omega$- pushdown automata and that solving infinite games with
winning conditions specified by $\omega$-GFG-PDA is EXPTIME-complete. Thus, we
have identified a new class of $\omega$-contextfree winning conditions for
which solving games is decidable. It follows that the universality problem for
$\omega$-GFG-PDA is in EXPTIME as well. Moreover, we study closure properties
of the class of languages recognized by $\omega$-GFG- PDA and decidability of
good-for-gameness of $\omega$-pushdown automata and languages. Finally, we
compare $\omega$-GFG-PDA to $\omega$-visibly PDA, study the resources necessary
to resolve the nondeterminism in $\omega$-GFG-PDA, and prove that the parity
index hierarchy for $\omega$-GFG-PDA is infinite.
This is a corrected version of the paper arXiv:2001.04392v6 published
originally on January 7, 2022.
Publisher
Centre pour la Communication Scientifique Directe (CCSD)
Subject
General Computer Science,Theoretical Computer Science
Cited by
7 articles.
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