Affiliation:
1. Department of Computer Science and Engineering, The Chinese University of Hong Kong, Hong Kong, China
Abstract
Shadow mapping is well known for its generality and efficiency, thus it has been extensively employed for real-time shadow rendering in diverse applications. However, it suffers from inherent aliasing problem due to its image-based nature. In this paper, we present the parallel-split shadow maps scheme which produces high-quality shadows especially in large-scale and complex scenes. Our scheme splits the view frustum into parts using planes parallel to the view plane, and then generates a shadow map for each part. A fast and robust splitting strategy based on the analysis of shadow-map aliasing is proposed, which results in a moderate aliasing distribution over the depth range. Hardware-accelerated processing is developed to eliminate extra rendering passes which surpass that of standard shadow mapping when synthesizing scene-shadows.
Publisher
World Scientific Pub Co Pte Lt
Subject
Computer Graphics and Computer-Aided Design,Computer Science Applications,Computer Vision and Pattern Recognition
Cited by
7 articles.
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