Affiliation:
1. University of Texas at Austin, Austin, TX
Abstract
The classical Z-buffer visibility algorithm samples a scene at regularly spaced points on an image plane. Previously, we introduced an extension of this algorithm called the
irregular Z-buffer
that permits sampling of the scene from arbitrary points on the image plane. These sample points are stored in a two-dimensional spatial data structure. Here we present a set of architectural enhancements to the classical Z-buffer acceleration hardware which supports efficient execution of the irregular Z-buffer. These enhancements enable efficient parallel construction and query of certain irregular data structures, including the grid of linked lists used by our algorithm. The enhancements include flexible atomic read-modify-write units located near the memory controller, an internal routing network between these units and the fragment processors, and a MIMD fragment processor design. We simulate the performance of this new architecture and demonstrate that it can be used to render high-quality shadows in geometrically complex scenes at interactive frame rates. We also discuss other uses of the irregular Z-buffer algorithm and the implications of our architectural changes in the design of chip-multiprocessors.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design
Reference35 articles.
1. Brown P. and Werness E. 2004. GL_NV_fragment_program2 extension specification. Go to the Web site http://oss.sgi.com/projects/ogle-sample/registry/NV/fragment-program2.txt. Brown P. and Werness E. 2004. GL_NV_fragment_program2 extension specification. Go to the Web site http://oss.sgi.com/projects/ogle-sample/registry/NV/fragment-program2.txt.
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