AN INTELLIGENT DECISION SUPPORT BASED ON A SUBTRACTIVE CLUSTERING AND FUZZY INFERENCE SYSTEM FOR MULTIOBJECTIVE OPTIMIZATION PROBLEM IN SERIOUS GAME

Author:

BUDITJAHJANTO I. G. P. ASTO1,MIYAUCHI HAJIME2

Affiliation:

1. Department of Electrical Engineering, Universitas Negeri Surabaya, Kampus Ketintang, Surabaya, Indonesia

2. Department of Computer Science and Electrical Engineering, Kumamoto University, Kumamoto, Japan

Abstract

Learning decision making through playing a game is an interesting activity for the decision maker or player. In this paper, a multiobjective optimization problem for economic and emission dispatch in which the player can learn about the tradeoff between fuel cost (economic) and emission problems to achieve optimal decisions is considered. A nonplayer character (NPC) is an entity that is built to provide intelligent decision support for the player. The proposed approach is carried out in two stages for the NPC module: the first stage uses the nondominated sorting genetic algorithm II method to solve the multiobjective optimization problem; this stage produces some optimal solutions. The next stage uses subtractive clustering to cluster optimal solutions; furthermore, these clusters are used to build a fuzzy inference system based on the Mamdani type. In this stage, players can select the best decision offered by the NPC.

Publisher

World Scientific Pub Co Pte Lt

Subject

Computer Science (miscellaneous),Computer Science (miscellaneous)

Cited by 14 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Tracking precursors of learning analytics over serious game team performance ranking;Behaviour & Information Technology;2018-05-21

2. How to launch a successful video game: A framework;Entertainment Computing;2017-11

3. Learning Programming Technique through Visual Programming Application as Learning Media with Fuzzy Rating;International Journal of Information and Communication Technology Education;2017-10

4. Review of the Use of AI Techniques in Serious Games: Decision Making and Machine Learning;IEEE Transactions on Computational Intelligence and AI in Games;2017-06

5. Fuzzy Geometry-Based Decision Making with Unprecisiated Visual Information;International Journal of Information Technology & Decision Making;2014-09

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