Tracking precursors of learning analytics over serious game team performance ranking

Author:

Capatina Alexandru1,Bleoju Gianita1,Rancati Elisa2,Hoareau Emilie3

Affiliation:

1. Business Administration Department, Universitatea Dunarea de Jos din Galati, Galati, Romania

2. Dipartimento di Scienze Economico-Aziendali, Universita degli Studi di Milano-Bicocca Scuola di Economia e Statistica Milano, Lombardia, Italy

3. Institut d'Administration des Entreprises, Universite Grenoble Alpes, Saint-Martin-d'Heres, France

Publisher

Informa UK Limited

Subject

Human-Computer Interaction,General Social Sciences,Arts and Humanities (miscellaneous),Developmental and Educational Psychology

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2. Freemium Digital Game Design and Affordances Facilitating Engagement;2024

3. Learning analytics for online game-Based learning: a systematic literature review;Behaviour & Information Technology;2023-09-19

4. Understanding the Challenges of Game-Based Training;Handbook of Research on the Influence and Effectiveness of Gamification in Education;2022-05-20

5. FuseIT: Development of a MarTech Simulation Platform;Lecture Notes in Networks and Systems;2022

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