A Short Introduction to Procedural Content Generation Algorithms for Videogames
Author:
Affiliation:
1. School of Videogames Development and Virtual Reality Engineering, Universidad de Talca, 2 Norte 685, Talca, Región del Maule, Chile
Abstract
Publisher
World Scientific Pub Co Pte Lt
Subject
Artificial Intelligence,Artificial Intelligence
Link
https://www.worldscientific.com/doi/pdf/10.1142/S0218213019300011
Reference31 articles.
1. Search-Based Procedural Content Generation: A Taxonomy and Survey
2. Procedural Content Generation via Machine Learning (PCGML)
3. Procedural Generation of Dungeons
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