Full-Body Postural Control of a Humanoid Robot with Both Imitation Learning and Skill Innovation

Author:

González-Fierro Miguel1,Balaguer Carlos1,Swann Nicola2,Nanayakkara Thrishantha3

Affiliation:

1. Robotics Lab, Universidad Carlos III of Madrid, Avda. de la Universidad 30, Leganés, Madrid 28912, Spain

2. School of Life Sciences, Kingston University, Penrhyn Road, Kingston Uppon Thames, KT1 2EE, UK

3. Center for Robotics Research, King's College London, Strand St., London WC2R 2LS, UK

Abstract

In this paper, we present a novel methodology to obtain imitative and innovative postural movements in a humanoid based on human demonstrations in a different kinematic scale. We collected motion data from a group of human participants standing up from a chair. Modeling the human as an actuated 3-link kinematic chain, and by defining a multi-objective reward function of zero moment point and joint torques to represent the stability and effort, we computed reward profiles for each demonstration. Since individual reward profiles show variability across demonstrating trials, the underlying state transition probabilities were modeled using a Markov chain. Based on the argument that the reward profiles of the robot should show the same temporal structure of those of the human, we used differential evolution to compute a trajectory that fits all humanoid constraints and minimizes the difference between the robot reward profile and the predicted profile if the robot imitates the human. Therefore, robotic imitation involves developing a policy that results in a temporal reward structure, matching that of a group of human demonstrators across an array of demonstrations. Skill innovation was achieved by optimizing a signed reward error after imitation was achieved. Experimental results using the humanoid HOAP-3 are shown.

Publisher

World Scientific Pub Co Pte Lt

Subject

Artificial Intelligence,Mechanical Engineering

Cited by 12 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Agile and Dynamic Standing-Up Control for Humanoids Using 3D Divergent Component of Motion in Multi-Contact Scenario;IEEE Robotics and Automation Letters;2023-09

2. Agile Standing-up Control of Humanoids: Energy-based Reactive Contact Wrench Optimization with Strict Dynamic Consistency;2019 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS);2019-11

3. Whole-Body Balance Control of a Humanoid Robot in Real Time Based on ZMP Stability Regions Approach;Cybernetics and Systems;2018-11-17

4. Human Motion Imitation;Humanoid Robotics: A Reference;2018-10-10

5. Learning Control;Humanoid Robotics: A Reference;2018-10-10

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