A FAST STRAIGHT-SKELETON ALGORITHM BASED ON GENERALIZED MOTORCYCLE GRAPHS

Author:

HUBER STEFAN1,HELD MARTIN2

Affiliation:

1. Department of Mathematics, University of Salzburg, A-5020 Salzburg, Austria

2. Department of Computer Sciences, University of Salzburg, A-5020 Salzburg, Austria

Abstract

This paper deals with the fast computation of straight skeletons of planar straight-line graphs (PSLGs) at an industrial-strength level. We discuss both the theoretical foundations of our algorithm and the engineering aspects of our implementation Bone. Our investigation starts with an analysis of the triangulation-based algorithm by Aichholzer and Aurenhammer and we prove the existence of flip-event-free Steiner triangulations. This result motivates a careful generalization of motorcycle graphs such that their intimate geometric connection to straight skeletons is maintained. Based on the generalized motorcycle graph, we devise a non-procedural characterization of straight skeletons of PSLGs and we discuss how to obtain a discretized version of a straight skeleton by means of graphics rendering. Most importantly, this generalization allows us to present a fast and easy-to-implement straight-skeleton algorithm.We implemented our algorithm in C++ based on floating-point arithmetic. Extensive benchmarks with our code Bone demonstrate an [Formula: see text] time complexity and [Formula: see text] memory footprint on 22 300 datasets of diverse characteristics. This is a linear factor better than the implementation provided by CGAL 4.0, which shows an [Formula: see text] time complexity and an [Formula: see text] memory footprint; the CGAL code has been the only fully-functional straight-skeleton code so far. In particular, on datasets with ten thousand vertices, Bone requires about 0.2–0.6 seconds instead of 4–7 minutes consumed by the CGAL code, and Bone uses only 20 MB heap memory instead of several gigabytes. We conclude our paper with a discussion of the engineering aspects and principles that make Bone reliable enough to compute the straight skeleton of datasets comprising a few million vertices on a desktop computer.

Publisher

World Scientific Pub Co Pte Ltd

Subject

Applied Mathematics,Computational Mathematics,Computational Theory and Mathematics,Geometry and Topology,Theoretical Computer Science

Cited by 19 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3